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The key enhancements in Gamebryo 1.2 are significant upgrades to the animation system and tool. The animation system now provides general weighted blending of an arbitrary number of animation sequences, with priorities, which will allow artists and programmers to achieve more sophisticated behaviors with a smaller number of animation sequences. The animation tool has been completely re-written to take advantage of the new capabilities in the engine, and the user interface has been completely redesigned to make it more intuitive and more flexible. Many other features and performance improvements have been added, including enhancements to the collision system and to particle systems.

“We continue to innovate and evolve our flexible graphics engine and tools based on the feedback we receive from all of our customers,” said John Austin, president and chief executive officer of NDL. “Looking beyond this release, we are already working on features and next generation platforms for the Gamebryo release in 2005.”

Upcoming titles using Gamebryo include Sid Meier’s Pirates!, developed by Firaxis and published by Atari; Empire Earth® 2, developed by Mad Doc® Software and published by Vivendi Universal Games; Playboy: The Mansion, developed by Cyberlore Studios and co-published by ARUSH Entertainment and Groove Games; and Kohan II: Kings of War, developed by TimeGate Studios and published by Gathering, a subsidiary of Take-Two Interactive.

“NDL’s team is extremely supportive and works closely with us to ensure we efficiently implement Gamebryo into our production pipeline,” said Ian Davis, Ph.D., chief executive officer of Mad Doc Software. “Gamebryo provides us with the core 3D technology that enables our development team to focus on gameplay, new features and other unique details our fans expect from a Mad Doc game.”

“We selected Gamebryo for many reasons and it has proven to be a perfect fit,” said Dave Evans, director of software development for Firaxis. “We have been very impressed with the technology and its flexibility to work within our pipeline. Gamebryo provides us with a strong foundation to do what we love – make great games.”

Download:

DOWNLOAD Gamebryo Engine ( The Engine Used To Make Oblivion )

http://rapidshare.com/files/63783440/DaTaHeAd-GaYmEbYrHOw-DTA.part1.rar
http://rapidshare.com/files/63763160/DaTaHeAd-GaYmEbYrHOw-DTA.part2.rar
http://rapidshare.com/files/63763251/DaTaHeAd-GaYmEbYrHOw-DTA.part3.rar
http://rapidshare.com/files/63788391/DaTaHeAd-GaYmEbYrHOw-DTA.part4.rar
http://rapidshare.com/files/63767813/DaTaHeAd-GaYmEbYrHOw-DTA.part5.rar
http://rapidshare.com/files/63770770/DaTaHeAd-GaYmEbYrHOw-DTA.part6.rar

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